Azul

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Detail
Designer
Publisher
Players2-4
Playtime30-45 mins
Suggested Age8 and up
Expansion
Honors


2018 Spiel der Spiele Hit für Familien Recommended
2018 Origins Awards Best Family Game Winner
2018 Origins Awards Best Family Game Nominee
2018 Nederlandse Spellenprijs Best Family Game Winner
2018 Nederlandse Spellenprijs Best Family Game Nominee
2018 Mensa Select Winner
2018 International Gamers Award - General Strategy: Multi-player Nominee
2018 Guldbrikken Best Adult Game Winner
2018 Guldbrikken Best Adult Game Nominee
2018 Gioco dell’Anno Nominee
2018 Deutscher Spiele Preis Best Family/Adult Game Winner
2018 As d'Or - Jeu de l'Année Winner
2018 As d'Or - Jeu de l'Année Nominee
2017 Meeples' Choice Nominee
2017 Golden Geek Most Innovative Board Game Nominee
2017 Golden Geek Board Game of the Year Nominee
2017 Golden Geek Best Strategy Board Game Nominee
2017 Golden Geek Best Family Board Game Winner
2017 Golden Geek Best Family Board Game Nominee
2017 Golden Geek Best Board Game Artwork & Presentation Nominee
2017 Cardboard Republic Architect Laurel Winner
2017 Cardboard Republic Architect Laurel Nominee
2017 Board Game Quest Awards Best Game from a Small Publisher Nominee
Accessories

Meeple Realty -  A-Z Overlays
Gaming Trunk - Acrylic overlays for the Azul player board

Reimplemented By
Azul: Master Chocolatier

Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora.

In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.