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Power Grid (Recharged Edition)

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Detail
Designer
Publisher
Players2-6
Playtime120 mins
Suggested Age12 and up
Honors
Expansions

Power Grid Expansion: New Plants (Fan Expansion for Power Grid)
Power Grid: Australia & Indian Subcontinent
Power Grid: Benelux/Central Europe
Power Grid: Brazil/Spain & Portugal
Power Grid: China/Korea
Power Grid: France/Italy
Power Grid: Northern Europe/United Kingdom & Ireland
Power Grid: Québec/Baden-Württemberg
Power Grid: Russia & Japan
Power Grid: The Robots
Power Grid: The Stock Companies
Power Grid: The New Power Plant Cards
Power Grid: Fabled Expansion 
Power Grid: Middle East/South Africa 
Power Grid: The New Power Plant Cards - Set 2 (Recharged)
Power Grid: Europe/North America

Reimplemented By

Power Grid: The First Sparks
Power Grid deluxe: Europe/North America

AccessoriesDeluxe Token Bundle compatible with Power Grid (For Non-Deluxe Power Grid)
The Broken Token - Power Grid Power Plant Trays (18)

The Broken Token - Power Grid Resource Market Trays (3)
Set of Upgraded Buildings for Power Grid (132 pcs)
The Game Crafter - Coin Upgrade Kit for Power Grid
Kings Wooden Token Set - Deluxe
Euro Token Expansion - Deluxe


Power Grid
 is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence.

The object of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.

However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.

Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.