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Legendary: A Marvel Deck Building Game

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Detail
Designer
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Players1-5
Playtime30-60 mins
Suggested Age14 and up
Honors
Expansions

Legendary: Guardians of the Galaxy
Legendary: Civil War
Legendary: Deadpool
Legendary: Noir
Legendary: X-Men
Legendary: Champions
Legendary: World War Hulk 
Legendary: A Marvel Deck Building Game – Venom 
Legendary: A Marvel Deck Building Game – Dimensions
Legendary: A Marvel Deck Building Game – Revelations  
Legendary: A Marvel Deck Building Game – S.H.I.E.L.D.
Legendary: A Marvel Deck Building Game – Heroes of Asgard 
Legendary: A Marvel Deck Building Game – The New Mutants
Legendary: A Marvel Deck Building Game – Into the Cosmos 
Legendary: A Marvel Deck Building Game – Messiah Complex
Legendary: A Marvel Deck Building Game – Doctor Strange & Shadows Of Night Expansion
Legendary: A Marvel Deck Building Game – Black Panther 
Legendary: A Marvel Deck Building Game – Black Widow
Legendary: A Marvel Deck Building Game – Realm of Kings
Legendary: A Marvel Deck Building Game – Marvel Studios' The Infinity Saga
Legendary: A Marvel Deck Building Game – Midnight Sons
Legendary: A Marvel Deck Building Game – 2099


Integrates With

Legendary: Marvel Studios Phase 1
Legendary: Villains - Marvel Deck Building Game

Accessories

The Broken Token - Legendary Box Organizer
The Broken Token - Extra Dividers for Legendary Organizer  
Folded Space - A Marvel Deck Building Game & Expansion
Marvel - Legendary: Spider-Man Playmat
Marvel - Legendary: Spider-Man Sleeves 
Sleeve Kings Sleeve Bundle - Legendary: A Marvel Deck Building Base Game


Reimplemented By
Legendary Encounters: A Predator Deck Building Game
Legendary Encounters: An Alien Deck Building Game
Legendary Encounters: The X-Files Deck Building Game
Legendary: A James Bond Deck Building Game
Legendary: Buffy The Vampire Slayer


Legendary: A Marvel Deck Building Game
 is set in the Marvel Comics universe. To set up the game, players choose a number of hero decks – Spider-Man, Hulk, Cyclops, Wolverine, etc. – and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available. Players then choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme.

Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of six cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.

As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however – having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes – then the players all lose.